Case Study Interactive Design · Cultural Curation · AI Collaboration · 2026

Where Dragons Dwell

An interactive mythology atlas exploring dragon traditions across 14 world cultures through map exploration, timeline filtering, side-by-side comparison, daily keepsake cards, and an AI Oracle.

Where Dragons Dwell preview card showing the interactive dragon mythology atlas

Problem
Dragon-like beings are often flattened into one generic fantasy archetype, which hides how differently cultures imagined power, danger, water, creation, and sacred protection.
Built
A digital exhibition-style atlas with a world map, 14 curated traditions, era-based filtering, side-by-side comparison, a daily keepsake card, and an AI Oracle for deeper questions.
My Role
I led the concept, curation, interaction direction, content structure, and feature framing, while Codex and Claude Code helped translate those decisions into a working interactive site.
14Traditions curated
5Timeline lenses
2Languages
1Atlas experience

Project Summary

From fantasy map to interactive mythology atlas.

Where Dragons Dwell began with a simple idea: a world dragon map. But that framing quickly felt too shallow. Without a stronger concept, the project risked becoming either a decorative fantasy map or a set of trivia markers on a globe.

The project became more meaningful once I reframed it as a curated mythology atlas. That shift changed the goal from showing dragons as one universal creature to revealing how different cultures imagined dragon-like beings through geography, belief, symbolism, and cultural memory.

The core question became: what if a world map could reveal not one universal dragon, but many distinct cultural visions of dragon-like beings?


My Role

Concept direction, interaction framing, and content curation.

I did not write this project line by line myself. My role was to define the core idea, shape the experience, curate the featured traditions, decide what features mattered, and keep the work aligned with a digital-exhibition feel rather than a generic content site.

Concept and creative direction

I framed the project as an interactive mythology atlas and set the overall tone: atmospheric, comparative, and culturally specific rather than fantasy-generic.

Content and structure

I selected the traditions, shaped the content hierarchy, and decided how much information should live in cards, filters, comparisons, and follow-up interactions.

Feature decisions

I chose the timeline filter, side-by-side comparison, AI Oracle, and daily keepsake card because each one supported interpretation without overwhelming the main interface.

AI-assisted implementation

Codex and Claude Code helped build the working experience. I used them as implementation collaborators while staying responsible for the design judgment and final direction.


Goal

Designing a portfolio project that feels like a digital exhibition.

I wanted the project to feel closer to a curated exhibition than a reference website. That meant balancing atmosphere, interpretation, and interactivity without turning the interface into a dense mythology database.


Challenge

Holding consistency and cultural difference at the same time.

The hardest design problem was not just making the atlas beautiful. It was making traditions feel culturally distinct while still belonging to one coherent interactive system.

A Chinese Long, a South Asian Naga, Quetzalcoatl, Jormungandr, Apep, Boiuna, and the Rainbow Serpent should not feel like small variations of the same fantasy beast. Their symbolism, mood, and narrative framing all needed to stay specific while still fitting within one atlas.

Too much text, and it becomes a database

If the interface carried all the educational depth directly, the project would lose its exhibition quality and become heavy to browse.

Too much mood, and it becomes decorative

If I focused only on atmosphere, the site would stop teaching anything meaningful about cultural difference.

The most important tension was between consistency and difference: one atlas, but many culturally distinct mythic forms.


Curatorial Approach

Layering discovery instead of building a searchable archive.

I approached the site as a layered experience. The map became the stage, and each interaction layer added depth without requiring the interface to become crowded.

  1. 01

    Map exploration

    The world map acts as the main point of discovery, turning geography into a way of entering different symbolic worlds.

  2. 02

    Curated comparison set

    I selected 14 traditions for contrast, symbolic range, and global spread, rather than trying to build an exhaustive dragon encyclopedia.

  3. 03

    Interpretive layers

    Timeline filtering, side-by-side comparison, the AI Oracle, and the daily keepsake card all extend interpretation while keeping the main interface visually focused.


Featured Traditions

A comparison set built for symbolic range, not just recognizability.

I chose traditions that reveal how differently cultures imagined powerful serpent and dragon-like beings, from rain and kingship to creation, apocalypse, sacred protection, and cosmic threat.

Long Ryu Yong / Imugi Naga Quetzalcoatl Boiuna Horned Serpent European Dragon Jormungandr Zmey Apep Azhdaha Rainbow Serpent Taniwha

Key Features

Features that support reading, not just browsing.

Ancient-style world map

The map gives the project its exhibition framing. It positions each tradition within a global network of mythic imagination instead of isolating entries as standalone facts.

Era-based timeline filter

The timeline adds historical interpretation through categories like Ancient, Classical, Medieval, Living Tradition, and Layered Time.

Side-by-side comparison

Comparison is the clearest way to show that these beings are not one monster type, but many distinct cultural forms shaped by different worldviews.

AI Oracle

The Oracle gives users a place to ask follow-up questions about symbolism, cultural differences, and cross-cultural patterns without forcing the main UI to become text-heavy.

Daily dragon keepsake card

One printable daily draw turns the project into more than browsing. It adds ritual, revisit value, and a small curatorial artifact users can keep.


Design Decisions

What I chose to emphasize.

Cultural distinction over generic fantasy

Each tradition needed its own atmosphere and symbolic identity. Long could not read like Apep, and Quetzalcoatl could not drift into a medieval dragon silhouette.

Curated rather than exhaustive

I intentionally limited the atlas to 14 traditions so each one could carry more weight and the experience would stay readable.

AI as interpretation, not decoration

The Oracle exists because it extends comparison and symbolic inquiry. It is part of the concept, not a trend-driven add-on.

Ritual over gamification

I chose one keepsake card per day instead of unlimited draws so the interaction would feel memorable and collectible rather than game-like.


AI Collaboration

How I used AI in this project

This project reflects how I like to work with AI: not as a substitute for authorship, but as a tool for implementation, iteration, and translation from concept to execution.

  • AI helped with — code generation, feature implementation, rapid interface iteration, and technical translation of design decisions.
  • I remained responsible for — the concept, the curatorial framing, the content choices, the experience structure, and the judgment of what felt meaningful or off-track.
  • What mattered most — being transparent that this is a design-led, AI-assisted build rather than claiming manual line-by-line authorship.

Outcome

A stronger project because the framing became curatorial.

Where Dragons Dwell started as an idea about dragons, but it became a project about cultural imagination. The final result is a portfolio-quality interactive atlas that combines curation, comparative interaction, and AI-assisted exploration.

What makes the project meaningful to me is the shift from "dragon content" to a curated mythology experience that invites users to compare, question, and read traditions as distinct forms of mythic thought.

Explore the live atlas.

Visit the interactive site to experience the world map, timeline, Oracle, and daily dragon card.